Web-Entwicklung: HTML5 Canvas

magic_circles_head

Nach der 2011 gebauten Canvas Draw-Demo sowie der 2012er Ball Pool (Play Circles) Demo, hier die März 2013-Umsetzung einer Idee, ersteres um mehr Dynamik und Interaktivität zu erweitern.

Demo: Magic Circles

In "Magic Circles" geht es darum, der Bewegung der Maus, zufallsgenerierte Kreise verfolgen zu lassen. Diese akstrakte, bunten Kreise werden basieren auf HTML5's Canvas-Technik, welche mittels JavaScript gesteuert wird.

HTML5 Canvas

Canvas ist ein HTML-Element, welches mit HTML5 eingeführt wurde und für WebKit entwickelt wurde. Derzeit unterstützen alle modernen Browser diese Technik. Neben Kreisen können sämtliche Formen und Kursen sowie Farbverläufe und Grafiken erzeugt werden. Demo läuft am besten im Chrome-Browser.

Quellcode

script.js

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$(document).ready(function() { refreshWebsite(); linkify(); });
$(window).resize(function(){ $('canvas').remove(); refreshWebsite(); });
function refreshWebsite() {
 
        var ctx, r, maxR, line, speed, opacity, circles = [], counter = 1, drawInterval, time, colorblackwhite=false,
                headerHeight = $('header').height(),
                color = ['0,154,174', '0,188,86', '182,30,0', '255,220,36'];
 
        /* creating Canvas */
        var canvas_width = window.innerWidth;
        var canvas_height = window.innerHeight - $('header').height() - $('footer').height();
        $('footer')
                .before(&#39;<canvas height="'+canvas_height+'" id="canvasbg" width="'+canvas_width+'"></canvas>&#39;)
                .before(&#39;<canvas height="'+canvas_height+'" id="canvas" width="'+canvas_width+'"></canvas>&#39;);
 
        /* header menu click event */
        $(&#39;#infosArea&#39;).hover(function() {
                $(&#39;#infos&#39;).stop().slideToggle(200);
        }, function() {
                $(&#39;#infos&#39;).stop().slideToggle(200);
        });
 
        $(&#39;#canvas&#39;).mousemove(function(e) {
                draw(e);
        });
 
        $(&#39;#control a&#39;).click(function() {
                if(colorblackwhite == true) {
                        $(&#39;body&#39;).css(&#39;background&#39;, &#39;#fff&#39;);
                        colorblackwhite = false;
                } else {
                        $(&#39;body&#39;).css(&#39;background&#39;, &#39;#000&#39;);
                        colorblackwhite = true;
                }
                return false;
        });
 
 
        ctx = $(&#39;#canvas&#39;)[0].getContext(&quot;2d&quot;);
        ctxBg = $(&#39;#canvasbg&#39;)[0].getContext(&quot;2d&quot;);
        changeInterval();
        time = new Date().getTime() / 1000;
        init();
        function init() {
                setInterval(draw, 1000/60);
        };
 
        /* main draw function for each frame*/
        function draw(e) {
                if(typeof(e) != &#39;undefined&#39;) {
                        var timeNow = new Date().getTime() / 1000;
                        if(timeNow - time &gt; 1/100) {
                                time = timeNow;
                                var circle = new Circle();
                                generateNewValues(circle);
                                circle.x = e.pageX;
                                circle.y = e.pageY - headerHeight;
                                circle.maxR = getRandom(10,30);
                                circles.push(circle);
                        }
 
                } else {
                        clear(ctx);
                        if(counter % drawInterval == 0) {
                                var circle = new Circle();
                                generateNewValues(circle);
                                circles.push(circle);
                                if(counter &gt;= 180) { // 60 frames = 1 sekunde
                                        changeInterval();
                                        counter = 0;
                                }
                        }
                        counter++;
                        $.each(circles, function(key, obj) {
 
                                if(typeof(obj) != &#39;undefined&#39;) {
 
                                        obj.r *= obj.speed;
                                        if(obj.r &gt; obj.maxR) {
                                                obj.r = obj.maxR;
                                                obj.opacity *= obj.opacityLower;
                                        }
 
                                        if(obj.opacity &lt; 0.1) {
                                                obj.opacity = 0.05;
                                                drawCircle(obj, ctxBg, true);
                                                while (circles.indexOf(obj) !== -1) {
                                                        circles.splice(circles.indexOf(obj), 1);
                                                }
                                        } else {
                                                drawCircle(obj, ctx);
                                        }
                                }
                        });
                }
        }
 
        function changeInterval() {
                drawInterval = getRandom(5,25);
        }
 
        function clear(context) {
                context.clearRect(0, 0, canvas_width, canvas_width);
        }
 
        /*
         * x = X-Coordinate
         * y = Y-Coordinate
         * r = radius*2, width
         * o = lineWidth of outer border, percent % of new radius
         * outerColor = color of outer border
         * fillStatus = (boolean) fill
         * fillColor = color of inner background
         */
        function drawCircle(obj, context, isCanvasBg) {
                if(typeof(isCanvasBg) === &#39;undefined&#39;)
                        isCanvasBg=false;
                //if(isCanvasBg)
                        //context.restore();
                context.beginPath();
                context.shadowBlur = 10;
                context.shadowColor = &#39;rgba(&#39; + obj.outerColor + &#39;,1)&#39;;  
                context.arc(obj.x, obj.y, obj.r, 0, Math.PI*2, true);
                if(obj.fillStatus) {
                        var innerOpacity = obj.opacity * 0.1;
                        if(colorblackwhite &amp;&amp; !isCanvasBg)
                                innerOpacity *= 4;
                        context.fillStyle = &#39;rgba(&#39; + obj.fillColor + &#39;,&#39; + innerOpacity + &#39;)&#39;;
                        context.closePath();
                        context.fill();
                }
                context.lineWidth = obj.r * obj.line;
                context.strokeStyle = &#39;rgba(&#39; + obj.outerColor + &#39;, &#39; + obj.opacity * 1.0 + &#39;)&#39;;
                context.stroke();
                //if(isCanvasBg)
                        //context.save();
        }
 
                function getRandom(min, max) {
                        if(min &gt; max) {
                                tmp = max;
                                max = min;
                                min = tmp;
                        }
                        if(min == max) {
                                return min;
                        }
                        var r;
                        do {
                                r = Math.random();
                        }
                        while(r == 1.0);
                        return min + parseInt(r * (max-min+1));
                }
 
        function generateNewValues(obj) {
                obj.x = getRandom(0,canvas_width); /* random += bis max 20 oder -= bis max 20 in 1-steps */
                obj.y = getRandom(0,canvas_height); /* random += bis max 20 oder -= bis max 20 in 1-steps */
                obj.r = getRandom(1,40); /* random betweem 2 and 40, in 1-steps */
                obj.line = getRandom(3,20)/1000; /* random between 0.006 and 0.031, in 0.003-steps*/
                obj.speed = getRandom(102,112)/100; /* random between 1.02 and 1.12 */
                obj.maxR = getRandom(40,80); /* random between 30 and 150 */
                obj.opacity = getRandom(90,100)/100; /* random between 0.7 and 1 */
                obj.opacityLower = getRandom(960,990)/1000; /* between 0.91 and 0.96 */
                obj.fillColor = (getRandom(0,6) &gt; 1) ? getRandom(0,155)+&#39;,&#39;+getRandom(0,255)+&#39;,&#39;+getRandom(0,255) : color[getRandom(0, color.length-1)]; /* mostly random color without red or random key for predefined color  */
                obj.fillStatus = (getRandom(0,6) == 1) ? false : true; /* random true or false, mostly true */
                obj.outerColor = (getRandom(0,6) &gt; 1) ? getRandom(0,55)+&#39;,&#39;+getRandom(0,155)+&#39;,&#39;+getRandom(0,155) : color[getRandom(0, color.length-1)]; /* mostly random color without red or random key for predefined color */
        }
 
 
        function Circle() {
                this.x;
                this.y;
                this.r;
                this.line;
                this.speed;
                this.maxR;
                this.opacity;
                this.opacityLower;
                this.fillColor;
                this.fillStatus;
                this.outerColor;
        }
}
 
function linkify() {
        var supports3DTransforms =  document.body.style['webkitPerspective'] !== undefined || 
                                                                document.body.style['MozPerspective'] !== undefined;
        function linkify( selector ) {
                if( supports3DTransforms ) {
                        var nodes = document.querySelectorAll( selector );
                        for( var i = 0, len = nodes.length; i &lt; len; i++ ) {
                                var node = nodes[i];
                                if( !node.className || !node.className.match( /roll/g ) ) {
                                        node.className += &#39; roll&#39;;
                                        node.innerHTML = &#39;<span data-title="'+ node.text +'">&#39; + node.innerHTML + &#39;</span>&#39;;
                                }
                        }
                }
        }
        linkify(&#39;#control a&#39;);
}

Demo


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  • About me

    Dario D. Müller, living in Hamburg is Programmer for Web Development since five years. A year ago, he began studing game programming at SAE University Hamburg, Germany.

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